![]() This is a scary time for the Spiritualist, so avoid it whenever you can. The only way to return the Phantom is to spend one minute performing the ritual to manifest the Phantom.Ĭertain circumstances, such as the Phantom being destroyed or the Spiritualist being slain, add a 24-hour timer before the Phantom can be manifested again. If the Phantom is slain or hit with a spell like Banishment, it can be banished to the Ethereal Plane. Moving the phantom between states is an important mechanic, and it’s important to know where your Phantom is at all times. The Phantom can exist in a number of states. They share a lot of concepts and mechanics with similar creatures like Animal Companions and Eidolons, but they have a handful of unique mechanics which can make them difficult to understand and difficult to optimize. Phantoms are the central mechanic of the Spiritualist class. ![]() Because of these issues, several mechanics make it unclear how to determine the Phantom’s armor class. They’ve been pointed out on the Paizo forums, and the designers have apparently publicly discussed corrections, but there has been no errata made to formally correct the issues. Over two years after publishing Occult Adventures, the Spiritualist class has a number of extremely obvious errors in its text. Phantomsīefore you read further, a warning: Prepare to be frustrated. Blue: Fantastic options, often essential. ![]() Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. ![]()
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